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	<title>Comments on: Do we need to gamify learning or re-learnify gaming?</title>
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	<description>The Future is Learning</description>
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		<title>By: Play and Learn Weekly Jul. 7th, 2012 &#124; Classroom Aid</title>
		<link>https://www.nativebrain.com/2012/06/do-we-need-to-gamify-learning-or-re-learnify-gaming/#comment-2</link>
		<dc:creator>Play and Learn Weekly Jul. 7th, 2012 &#124; Classroom Aid</dc:creator>
		<pubDate>Fri, 06 Jul 2012 16:25:26 +0000</pubDate>
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		<description>[...] Do we need to gamify learning or re-learnify gaming? Instead of trying to badger the brain into submission or to trick it into learning, a more productive strategy would be to design for intrinsic motivation in the first place.  Gaming, after all, basically derives its fun quality from exploiting learning mechanisms without (in most cases) providing substantive learning benefits.  We don’t need to gamify learning so much as we need to re-learnify gaming. [...]</description>
		<content:encoded><![CDATA[<p>[...] Do we need to gamify learning or re-learnify gaming? Instead of trying to badger the brain into submission or to trick it into learning, a more productive strategy would be to design for intrinsic motivation in the first place.  Gaming, after all, basically derives its fun quality from exploiting learning mechanisms without (in most cases) providing substantive learning benefits.  We don’t need to gamify learning so much as we need to re-learnify gaming. [...]</p>
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